Tiled tile map editor was used from https://www.mapeditor.org/ to create all the levels of this game. Levels were exported as JSON and then loaded as a tile map in Phaser.

Platformer Asset Pack from https://o-lobster.itch.io/platformmetroidvania-pixel-art-asset-pack was used for all the game art for the tile maps and sprites. Author is https://o-lobster.itch.io/ under CC BY 4.0 at https://creativecommons.org/licenses/by/4.0/.  

The font used was VT323 from https://fonts.google.com/specimen/VT323 for the bitmap text fonts for the HUD and game screens.

Phaser 3 v3.55.2 from https://phaser.io/phaser3 was the game engine used to build this game in JavaScript.

Background music from https://opengameart.org/content/creepy-forest-f by Augmentality (Brandon Morris).

Coin sounds effects from https://opengameart.org/content/10-8bit-coin-sounds by Luke.RUSTLTD.

Monster sound effects from https://opengameart.org/content/monster-sound-pack-volume-1 by Ogrebane.

Player movement sound effects from https://opengameart.org/content/12-player-movement-sfx by leohpaz with no modifications under CC 4.0(https://creativecommons.org/licenses/by/4.0/) and CC 3.0 (https://creativecommons.org/licenses/by/3.0/).

Explosion sound effects from https://opengameart.org/content/bombexplosion8bit by Luke.RUSTLTD.  

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